Sunday, October 12, 2014

Tiles updated & more

Tile sets are harder than I originally thought. I still need to do the grass, cave entrance, level entrance and exit, then some flavorings besides the tiles that are obviously not done. The tile set is hard because of the volume of the tiles I wanted to do.
I also did the idle animation for the Briar boar. Yay!

Wednesday, October 8, 2014

Tileset updated!

I'm working through a lot of things and details but it's getting there. When it's your first go, it's bound to be a learning and slow experience, which this has been. Dragon was added for scale.

Thursday, October 2, 2014

Well I'm still doing art.

I know I said I'd do more coding, but instead I did a bunch of sketches for enemies. I was pretty excited for the Briarboar, which in my wiki has this description:

A boar, pretty much like any other boar in almost every way. What's unusual about it is that a briar plant has taken to it, wrapping it's root system around the boar, but also giving he boar a defensive thorn armor. The older the boar, the stronger it's thorn defense. Young piglets will actually seek out their own briar seeds as soon as they are able.

The sketch to the side is a really quick and dirty version. Based off this sketch I've managed to finish the base sprite that all it's animations will be made from, which is shown below. The briars are separate from the boar sprite.